Frequently Asked Questions

FireWav employs a highly specialized, patented process called FiDef to create, in real time, a custom noise profile that is tightly correlated to the source audio.

The noise layer is sub-audible, but FiDef makes use of a phenomena that exploits the brain’s ability to make use of sub-audible noise to enhance the interpretation of sound. Learn more about this amazing discovery by clicking – FiDef FireWav is a lightweight low latency app that captures the game audio and processes it in real time using these three steps:

1. Capture audio from any sound card or audio driver

2. Real time processing by patented FiDef algorithm

3. FireWav audio out to any headphone or speaker

How FireWav Works

There are two ways to purchase FireWav. But, both have a free 7 day trial period to prove to you that FireWav makes a real difference.  Once payment is completed, a license key will appear on the order acknowledgement web page, and also in an email.

Buy a subscription to FireWav by the month at $9.95 or take advantage of the Annual License discounted price of  $94.95.  Subscriptions will automatically renew on the anniversary of the original purchase, however, subscriptions can be canceled at any time. Already processed payments will not be refunded. FireWav will continue to be available for the duration of the paid up time.

Click here for more details. Purchase FireWave.

FireWav works with any Window 10 PC.  Future versions will be modified for use on Windows 11 and on other operating systems and mobile devices.

After registration, or purchase, a download button will appear at the bottom of the page.  Clicking the button will automatically start downloading the FireWav installer. During installation, FireWav will install all of the app components and then adjust the computer audio settings. Every version has a 7-day Free Trial period, during which an ‘authentication code” needs to be installed to continue uninterrupted use.  Any updates or upgrades that launch during the subscription period will be available by download.

The first thing most gamers hear is a “decongestion” of the overall audio – that is, more detail. Each element in your audio will seem to sit better alongside other elements, bringing the entire audio into a more musical, balanced focus. Game dialog and teammates conversation are crisp, clear and intelligible. And, the best part is that there is reduced listening fatigue – you can play longer – and the goosebumps and tingles are back.

We’ve all heard of subliminal advertising. A picture of popcorn or a message that says “eat popcorn” is put into one frame of a movie film. Nobody in the audience can see the message that appears for only 1/24th of a second on the screen, but their brains pick up on it easily. Popcorn sales suddenly increase at the concession stand. Sub-audible signals work in a similar way. The listener cannot consciously hear the sub-audible signal, but the brain picks up on it clearly. 

Yes, FireWav sounds AMAZING with music. Popular streaming services and personal music libraries retain the sonic characteristics of the full resolution source and movie soundtracks just sound better.

No. It is an audio processing algorithm that works with all files at any resolution. It does not change the file type, file size, or resolution. And, FireWav uses minimal system resources and does not cause any audio latency issues.

Yes. Change all you want, FireWav runs in the background without any adjustments needed.

Yes!  Fortnite is notorious for its less than perfect audio.  Using FireWav and adjusting the Fortnite audio settings can result in a superior experience. Hear all the footsteps and audio nuances you need to have a terrific game.

Click on the following video to see how to improve your Fortnite audio.

An equalizer is a processor that allows a listener to boost or decrease certain frequency ranges to modify or enhance sound quality through different output devices. It typically works in a frequency range between 20 Hz up to 20,000 Hz, which are the frequencies most humans can hear – although the actual range can vary based on the equipment being used, and be decreased by age, damage from exposure to loud sounds, and other factors.

An equalizer will alter the color of an audio signal. It could make vocals more articulate by boosting the treble frequency range. It could make a song sound “heavier” by boosting bass frequencies. Sometimes, it can be used to remove certain sounds from a recording, like the high-pitched buzz of a fluorescent lighting fixture.

An EQ is designed to help flatten out variations in speakers, to bring back the sound as it was originally intended and recorded. No speaker is inherently flat in frequency production, nor is every person’s ear able to hear the same variation in production. If that were the case, then one EQ setting would fix all speakers for all ears.

The FireWav equalizer is a Graphic Equalizer or graphic EQ. In a graphic EQ, the audio spectrum is divided into bands with each band assigned a specific fader or knob. Each fader/knob will boost the frequency range, lower it, or leave it alone. The FireWav EQ has five bands arranged horizontally and a vertical scale measuring plus and minus dB (decibels) to aid consistent positioning of the faders.

The FireWav EQ frequency bands were studied and carefully chosen in concert with and based on the frequency parameters inherent in the FireWav core audio profiles.

The Five FireWav EQ bands are:

  • Lo (0 Hz to 80 Hz).These frequencies are the lowest audible sounds humans can hear. Normally heard in a bass, sub-bass, or low-pitched drums. Boosting these frequencies can shake a room or a car and they can be heard from far away. That can be cool, but too much boosting will make your mix muddy and undefined. It’s hard for our ears to pick out individual notes in super low frequencies, so use this region with caution. On an amplifier or speaker system, these frequencies would be heard via a subwoofer.
  • Lo Mid (80 Hz to 320 Hz). These frequencies are resonant and pleasing to the human ear. A lot of producers boost the Lo Mid on drums to make them “pop” a bit more. Melodic instruments that fit this range include cello, bassoon, baritone and tenor saxophones, trombone, and the low notes of a guitar. On an amplifier, these frequencies would be controlled with the bass knob.
  • Mid (320 Hz to 1,280 Hz). These are the frequencies that humans hear the most clearly. As a result, boosting the Mid can almost have the same effect as simply boosting the overall volume. If you want a particular instrument to cut through a mix, boost the mid. But be aware that too much Mid-boosting will tire the ear and overwhelm the listener. On an amplifier, these frequencies would be controlled with the middle or mid knob.
  • Mid Hi (1,280 Hz to 5,120 Hz). Mid Hi should be boosted sparingly because this is the frequency that can be most damaging to the human ear. When boosted correctly, the Mid Hi will produce a chime-y, bell-like sound. The Mid Hi is also the frequency that sounds most like distortion. This can be a great effect for intense, fuzzed-out keyboards or guitars. On an amplifier, these frequencies would be controlled with the treble knob.
  • Hi (5,120 Hz to 20,000 Hz). These frequencies are among the highest that the human ear can perceive. They range from stinging and annoying (in the lower part of this range) to ambient and atmospheric, as though you’re hearing background wind or surf (on the upper end of this range). A lot of producers dip the lower Hi so that nothing sounds too piercing but boost the super high frequencies to create atmosphere. On an amplifier, these frequencies would be controlled with the presence knob.

Control the EQ by moving the sliders up (to increase) or down (to decrease) to change each of the frequency bands.

For example, the following EQ settings are a great profile for Rock music or video games:

Click here to see the FireWav EQ User Guide.